Front artwork shows an expression, but it rarely defines the whole plush body. Add side and back references when depth, accessories or a distinctive outline matter. Otherwise the sample maker must interpret areas the buyer may have assumed were already settled.
Identify what disappears behind the front view
A pineapple with sunglasses has more to resolve than a front-facing expression: the crown, body depth and accessory position all affect the complete outline. For a new character, mark any feature that continues around the sides or projects from the body.
A simple annotated sketch is useful even when a finished three-view drawing is unavailable. Label unknown areas as open for discussion rather than filling them with an accidental design decision.
Give depth a separate note
A character can look round from the front yet be relatively flat from the side. Explain whether you want a full-bodied figure or a shallower interpretation, then review the proposed sample dimensions. Avoid using the word “round” as the only description of a three-dimensional form.
Decide what the back should communicate
Does the back continue a colour panel? Does the character have a tail, seam line or clothing detail? Should a label sit in a particular area? Record these items before the sample review so the back is not treated as unfinished simply because it was never specified.
Can a sample maker propose the missing views?
Yes, that can be part of the design discussion. Ask for the proposed interpretation and approve it explicitly. A supplier proposal and an approved buyer reference are different stages.
The 2D-to-plush planning guide provides a starting framework for that conversation.
